The earliest Video Games date back to the 1950's with simple computer based programs with minimal control.
Video Game technology developed slowly over the years, and then in 1972 Atari launched the iconic Pong video Game thus starting the era of Gaming.
Over the years Video Games have gone through ups and downs. From the Golden Era of Arcades to the disastrous Video Game Crash of 1983. To its eventual resurgence in the late 80's to early 90's. Then into the handheld, and evetual online eras. All the way to todays gaming environment. The Video Game world has grown from a niche fad that many thought would die off. Into the largest and most dominant form of Media in the world today.
The world of Video Games has grown over the decaeds to develop its own language, and unique vocabulary. From common terms like Noob, and Lag to more advanced terms like RNG, and Tick Rate. The language of gamers can feel complex and foreign.
Below is a list of common terms and slang that are used and understood by gamers.
Single-player: A game designed for one player.
Multiplayer: A game that allows multiple players to play together.
Co-op (Cooperative Play): Players work together on the same team.
Match: A single round or session of gameplay.
Lobby: A waiting area before a match starts.
Objective: The goal players are trying to complete.
NPC (Non-Player Character): A character in the game controlled by the system, not a real player.
PvP (Player vs Player): Players compete against other players.
PvE (Player vs Environment): Players compete against computer-controlled enemies.
RPG (Role-Playing Game): A game where players control a character that grows stronger over time through progression and story.
FPS (First-Person Shooter): A game where players see through the character’s eyes and focus on aiming and shooting.
Third-Person Shooter: A shooting game where players see their character from an outside perspective.
Action: Fast-paced games focused on movement and reflexes.
Adventure: Games focused on exploration and story.
Action-Adventure: A mix of action gameplay and exploration.
Sports: Games that simulate real-world sports.
Racing: Games focused on driving and competition.
Strategy: Games focused on planning and decision-making.
Simulation: Games that mimic real-life systems or activities.
Sandbox: Games that allow open-ended creativity and freedom.
Battle Royale: A mode where many players compete until one remains.
Platformer: Games focused on jumping and movement challenges.
Fighting: Games where players battle each other in close combat.
Survival: Games focused on staying alive and managing resources.
Horror: Games designed to create fear, tension, or suspense.
Level / XP (Experience Points): A system where players gain experience to progress or improve.
Rank: A measure of a player’s skill level.
Grinding: Repeating tasks to gain progress or rewards.
Unlock: Gaining access to new items, abilities, or content.
Loadout: The equipment or abilities a player selects before playing.
Build: How a character is customized with skills or gear.
Strategy: A planned approach to win or succeed.
DPS (Damage Per Second): The amount of damage dealt over time.
Min-Maxing: Optimizing a character or setup for maximum efficiency.
Cooldown: A waiting period before an ability can be used again.
Cooldown Management: Strategically timing when to use abilities.
Spawn: Entering the game or appearing at the start.
Respawn: Returning to the game after being eliminated.
Elimination / Kill: Defeating an opponent or enemy.
Assist: Helping defeat an opponent without getting the final action.
Aggro: When enemies focus their attention on one player.
Map Control: Controlling important areas of the game map.
Camping: Staying in one spot to gain an advantage over opponents.
Ganking: Attacking an opponent suddenly, often with multiple players or from an unexpected position.
Adds (Additional Enemies): Extra enemies that appear during a fight and increase difficulty.
Clutch: Successfully winning a difficult situation under pressure.
GG (Good Game): A phrase said at the end of a match.
AFK (Away From Keyboard): A player who is not actively playing.
Noob: An inexperienced or new player.
Carry: A player who leads their team to victory.
Sweaty: A highly competitive or intense player.
OP (Overpowered): Something that is stronger or more effective than intended.
Meta (Most Effective Tactics Available): The most effective or popular way to play.
Rage Quit: Leaving a game suddenly out of frustration or anger.
Nerf / Buff: Changes that make something weaker or stronger.
Skin: A cosmetic change that alters appearance only.
Microtransactions: Small in-game purchases using real money.
Battle Pass: A seasonal system where players unlock rewards over time.
DLC (Downloadable Content): Additional content added to a game after release.
Server: The system that runs online games.
Matchmaking: A system that places players into games automatically.
Lag: A delay between player input and game response.
Ping: A measure of connection speed (lower is better).
Frame Rate: How smoothly a game runs.
Frame Data: The timing details of actions or moves in a game.
Input Lag: Delay between pressing a button and seeing the action.
Tick Rate: How often a server updates game information.
Netcode: How a game manages online connections and interactions.
RNG (Random Number Generation): Random outcomes in a game, such as loot or chance events.
I-Frames (Invincibility Frames): Short moments where a player cannot be hit.
Animation Canceling: Interrupting an action to perform another faster.
The world of gaming has many different styles and types of games. From your classic Mario, to your basic shooters like Call of Duty, and sandbox games like Minecraft. The style and way that people play is endless. However, most games generally fall under one of 8 genres of gaming.
Fast-paced games focused on combat, timing, and reflexes, where players are constantly moving and reacting. These games often emphasize skill and quick decision-making.
Examples:
God of War
Street Fighter
Devil May Cry
Common Sub-Genres:
Fighting
Hack and Slash
Stealth
Common Age Rating:
T (Teen), M (Mature)
These games often involve combat, weapons, and intense action, which can include violence or mature themes depending on the title.
Games where players control and develop a character over time, improving abilities, gear, and story progression through gameplay.
Examples:
Pokémon
Final Fantasy
The Elder Scrolls (Skyrim)
Common Sub-Genres:
Action RPG
Turn-Based RPG
MMORPG (Massively Multiplayer Online Role-Playing Game)
Common Age Rating:
T (Teen), M (Mature)
RPGs often include deeper stories, combat, and character interactions, which can introduce fantasy violence or more mature themes.
Games centered around aiming and combat, typically using guns or ranged weapons, either from a first-person or third-person perspective.
Examples:
Call of Duty
Halo
Fortnite
Common Sub-Genres:
First-Person Shooter (FPS)
Battle Royale
Tactical Shooter
Common Age Rating:
M (Mature), T (Teen)
Shooters frequently involve realistic or frequent combat with weapons, which often leads to higher age ratings due to violence and online interactions.
Games focused on exploration, story, and solving challenges or puzzles, often guiding players through a narrative experience.
Examples:
The Legend of Zelda
Uncharted
Tomb Raider
Common Sub-Genres:
Action-Adventure
Puzzle
Narrative / Story-Driven
Common Age Rating:
E10+, T (Teen)
Adventure games focus on exploration and storytelling, with ratings depending on the level of action, puzzles, and narrative themes.
Games that give players freedom to explore, create, and interact with the game world with few restrictions or set paths.
Examples:
Minecraft
Roblox
Grand Theft Auto V
Common Sub-Genres:
Open World
Simulation
Survival
Common Age Rating:
E (Everyone), E10+, T (Teen), M (Mature)
Sandbox games vary widely, as they allow player freedom, which can range from creative and safe environments to more mature open-world experiences.
Games that simulate real-world sports or present them in a more arcade-style format, allowing players to control teams or athletes.
Examples:
Madden NFL
NBA 2K
FIFA / EA Sports FC
Common Sub-Genres:
Simulation Sports
Arcade Sports
Common Age Rating:
E (Everyone), E10+
Sports games are based on real-world activities and typically avoid violence or mature content, making them suitable for most age groups.
Games focused on driving vehicles and competing in races, ranging from realistic simulations to fun, over-the-top experiences.
Examples:
Mario Kart
Forza
Need for Speed
Common Sub-Genres:
Kart Racing
Simulation Racing
Arcade Racing
Common Age Rating:
E (Everyone), E10+, T (Teen)
Racing games focus on competition and driving, with little to no mature content, though some may include mild intensity or aggressive driving.
Games focused on movement, jumping, and navigating obstacles, often across levels or stages.
Examples:
Super Mario
Astro Bot
Sonic the Hedgehog
Common Sub-Genres:
2D Platformer
3D Platformer
Common Age Rating:
E (Everyone), E10+
Platformers are usually designed around movement and obstacles with minimal violence, making them one of the most family-friendly genres.
All age ratings are based on average experiences and may change based on games, franchises, and other factors. Parents should check all games their child plays and.
Click a name below to learn more
Console: Nintendo Systems
Nintendo has not had one continuous line of consoles like the other members of the Big 3.
Consoles: NES, SNES - N64 - GameCube - Wii, Wii U - Switch,
Switch OLED, Switch 2
Handhelds: Gameboy, Gameboy Color, Gameboy Advance, Gameboy SP, Gameboy Micro - Nintendo D.S, D.S Light, D.S.I, 3DS, 2DS - Switch Light
Known for: Iconic characters, innovative gameplay, and family-friendly experiences built around creativity and accessibility.
Exclusives They Are Known For:
Super Mario
The Legend of Zelda
Pokémon
Super Smash Bros.
Companies They Own or Control:
Nintendo EPD: Mario, Zelda
Game Freak: Pokémon
HAL Laboratory: Kirby
Intelligent Systems: Fire Emblem
Console: PlayStation
(PS1, PS2, PS3, PS4, PS5)
Handhelds: PSP - PS Vita
Virtual Reality: PSVR, PSVR 2
Known for: High-quality, story-driven games with cinematic presentation and strong single-player experiences.
Exclusives They Are Known For:
God of War
The Last of Us
Spider-Man
Astro Bot
Uncharted
Companies They Own or Control:
Naughty Dog: The Last of Us, Uncharted
Santa Monica Studio: God of War
Insomniac Games: Spider-Man, Ratchet & Clank
Guerrilla Games: Horizon
Sucker Punch Productions: Ghost of Tsushima
Polyphony Digital: Gran Turismo
Console: Xbox
(Original Xbox, Xbox 360, Xbox One, Xbox X/S)
Known for: Large-scale franchises, strong online services, and a wide network of acquired studios producing a variety of games.
Exclusives They Are Known For:
Halo
Forza
Gears of War
Companies They Own or Control:
343 Industries: Halo
Turn 10 Studios: Forza Motorsport
Playground Games: Forza Horizon
Mojang Studios: Minecraft
Bethesda Game Studios: The Elder Scrolls, Fallout
id Software: DOOM
Obsidian Entertainment: The Outer Worlds
Activision: Call of Duty
Blizzard Entertainment: Overwatch, Diablo
While the Big 3 make the platforms, these companies are responsible for many of the most popular and recognizable games in the world.
Click a name below to learn more
Known for: Large-scale sports titles and major blockbuster franchises released on a regular schedule.
Major Franchises
Madden NFL
EA Sports FC
Battlefield
Known for: High-profile, fast-paced action franchises with a strong focus on multiplayer and annual releases.
Major Franchises
Call of Duty
Crash Bandicoot
Tony Hawk’s Pro Skater
Known for: Massive online experiences and live-service games, along with technology used across the gaming industry.
Major Franchises
Fortnite
Rocket League
Gears of War
Known for: Large open-world games with deep storytelling, realism, and high production value.
Major Franchises
Grand Theft Auto
Red Dead Redemption
Known for: Expansive open-world games and long-running franchises with a mix of action, exploration, and stealth.
Major Franchises
Assassin’s Creed
Rainbow Six
Far Cry
Known for: Story-driven games with strong characters, fantasy settings, and a focus on role-playing experiences.
Major Franchises
Kingdom Hearts
Final Fantasy
Dragon Quest
Known for: Action-focused games with polished gameplay, including both horror and competitive fighting titles.
Major Franchises
Resident Evil
Street Fighter
Monster Hunter
Known for: Classic arcade-style gameplay and iconic characters, with a long history in both consoles and game development.
Major Franchises
Sonic the Hedgehog
Yakuza (Like a Dragon)
Total War
The era of Video Games began in 1972 and has gone through 9 Generations of evolution and changes.
1972 - Early 1990's
This era of gaming began with the launch of the iconic Atari Pong and the Magnavox Odyssey. These early consoles usually had a hand full of games built right into the device with little to no way of swapping games.
Overtime Consoles began to offer cartirdges allowing new games to be designed and one console now able to handle a range of new software. This allowed growth of gaming development and access to more titles. This is also when we see the rise of Arcade Gaming.
Unfortunately, many companies were flooding the market with expensive consoles that were not easily accessible as many hoped. This lead to the Video Game Crash of 1983 and what many thought was the end of the Gaming Fad.
After the Video Game Crash of 1983 many American companies went out of business or stopped production of their gaming markets. One company with very little name recognizition in the USA launched a brand new home console in Japan called the Family Computer or Famicom for short. The Famicom became an instant success, and with this company having little pressence inside the USA outside a few arcade games., The crash of 83 had little impact on them. This allowed them to grow their Famicom system and adapt it for an American Market. Then in 1985 the Video Game crash came to an end with the release of their American version of the Famicom called the NES otherwise known as the Nintendo Entertainment System. This would be Nintendos ascent to becoming one of the most dominant Gaming companies in the world.
1980's - Early 2000's
With the release of the Nintendo Entertainment System in the United States Nintendo quickly became the dominant name in Video Gaming. This helped push a resurgence in the Video Game industry. While the previous era of gaming was mostly dominated by Arcades. This era saw access to home gaming consoles skyrocket. Nintendo dominated this era with nearly 0 competition as long time companies like Atari never fully recovered from the crash of 83.
As gaming shifted into 16 bit with more power and increased performance. Other players began showing up to challange Nintendos dominance. The 4th generation of gaming saw Sega return as a major competitior with their Genesis console. While never fully eclipsing Nintendo. Sega did become a true Rival and Sonic would rival Mario for name recognition.
By the end of this era the 2nd of the modern "Big 3" entered the gaming world. Nintendo approached another Japanese company to work on a brand new console. After much back and forth the console was never released. Nintendo went their own direction and this other company decided to release their own console to challenge Nintendos Dominance. This brand new consoles would be know as the Sony PlayStation. The PlayStation 2 released near the end of this era would go on to become the highest selling Video Game console of all time.
With Nintendo's NES and SNES reviving the Video Game industry in America. And then the arrival of Sony with the PlayStation and its success. Video Games slowly switched from a fad that could die off at any moment into a major form of media. This cultural shift was enough to turn the heads of many companies not in the gaming world. One company decided to launch their own home console in late 2001 to challenge Nintendo, and Sony. This console would be known as the original Xbox created by tech industry giant Microsoft. While the Xbox line of gaming was never able to truly surpass Nintendo consoles or the PlayStation line. Xbox has stayed a true competitor in the Video Game industry and has produced some of the most well known franchises like Halo, and Gears of War.
Mid 2000's - late 2010's
Now that the "Big 3" of gaming has been established and the home console trend is booming. The next push was to connect gamers beyond their homes. With the rise of home internet many consoles began integrating internet connectivity, and with it we see the birth of online gaming.
This era saw people no longer confined to their home or their single consoles. But could now connect with gamers across the globe. This opened up endless possibilities from online multiplayer, to access to internet search engines, to the eventual integration of other media such as streaming services, and even live video.
With the increased access the world of gaming was opened up in a way no one dreamed of. The number of home console purchases, and those accessing online gaming skyrocketed. This caused many companies to begin dabbling in the world of Gaming.
2020's - Present
With instant access to the internet gaming has shifted in many ways. From digital donwloads, to always online games, and even those using gaming consoles to access non-gaming software. The world of Video Games is changeing and evolving.
Games like Fortnite, and PUBG changed the way in which people approach gaming. Then with the rise of competitive gaming and Electronic Sports (Esports), new opportunities have opened up.
Over the last 50 years gaming has evolved, and adapted to change, and has grown into the leading media and entertainment outlet. With the continued cultural dominance gaming will continue to grow for many generations to come!
All company names, product names, game titles, and trademarks referenced on this page are the property of their respective owners. They are used solely for educational and informational purposes to help explain gaming concepts and do not imply any affiliation with, endorsement by, or sponsorship from those entities. Testa Gaming Foundation is an independent organization and is not associated with any of the companies or brands mentioned.